

Is this useful? Not much, but it means you spend less time standing still unable to auto-attack, and who knows when that might help you.
#Angels dmg type pro
Pro tip: If you auto-attack a low HP minion, Q it before your auto-attack hits then your auto-attack kills it, your Q animation will cancel early while the attack still goes through. Once you're good at it you'll be a better Lucian player, and by continuing to harass with Piercing Light through minions you'll constantly be improving as you get more experience doing it. Everyone sucks at aiming Piercing Light when they start out, and the only way to get better at it is to practice. You may find that your accuracy with Piercing Light isn't very good and you just find it easier to cast it directly on champions all the time, but I beg of you to resist the temptation to do that. Then you can start getting into their range and playing more aggressively once they're low enough that you can really push your advantage and start zoning them, lest they risk dying to an all-in. If you have the opportunity you can then even walk up to the enemy to auto-attack them so that you don't waste Lightslinger even then this is better than the “noob” way of harassing with Lucian, because even though the outcome is the same ( Piercing Light followed by Lightslinger), it provides a smaller window of opportunity for the enemy ADC to trade back, and makes it harder to counterplay Piercing Light because while if you walk up to them the spell is very telegraphed, if you're just standing back and casting it through minions they have no idea when the spell is coming, and you wouldn't believe the amount of times I've seen Sivir's Spell Shield and Vayne's Tumble after Piercing Light has already hit them because they don't react to it in time.Īdditionally it's advantageous to you because if you want you don't even have to walk up to their range to harass with Lightslinger with good enough accuracy (and usually at later levels when you have more items and it does more damage) you can wear them down with Piercing Light from outside of their range, removing their option to trade back or engage on you. The range when you do it this way is HUGE, and it keeps you completely safe from retaliation. The most common way you should be using this spell to harass in lane is by casting it on minions, while aiming to get it to hit your enemy in the process. While Lucian is a strong trader and this is indeed optimal in some situations, it's not the way you play Lucian, because it's really telegraphed when you walk up to your enemy (enemies that can outplay Piercing Light either with a dash or a spell shield can easily react to it because they know you're going to cast it before you do so), and additionally it provides the enemies with a higher window of opportunity to either trade back or to engage on you. Inexperienced Lucian players will always walk up to opponents to click Q on them then auto-attack with Lightslinger before backing up.

Lucian's main form of harass in lane, and also the most difficult spell in his kit to use properly. Even though Heal is mitigated by Ignite, a common pick on supports and mid laners, it's still often the superior defensive spell for keeping yourself safe thanks to the movement speed boost, and the fact that it affects another team-mate as well just cements it as the single, most optimal defensive spell.Īfter a 0.4-2.5 (based on level) second delay, Lucian fires a laser in the direction of the target enemy: dealing 85 / 120 / 155 / 190 / 225 (+60 / 75 / 90 / 105 / 120 % bonus AD) physical damage to all enemies in a line. In season 3 ADC's would use Barrier until Heal got reworked into its current state, Heal is still the best choice on ADC over 2 years later as Barrier is a very selfish summoner in the sense that it only affects you, while Heal affects you and one more team-mate, which in a duo lane is very strong. On a role like ADC, where you naturally have a lot of in-built damage, you want a summoner spell that'll increase your survivability to help you keep putting out damage, rather than an offensive one like Ignite. Heal is likewise taken every single game by both ADCs, and sometimes by mid laners as well. There is absolutely no circumstance in which you wouldn't want to run Flash, if you don't you'll be the easiest person on your team to gank and catch out, and you'll potentially miss out on a lot of kills that get away using their own Flash while you're unable to close the gap because you don't have Flash yourself. It's an incredibly versatile spell, being able to be used either offensively or defensively. Flash is the strongest summoner spell in the game, there is almost no champion that doesn't run it.
